HaloŽ (Xbox) - WCG Rules
Halo General
- Halo Competition Method : 1 vs. 1 - Official Game Type : Slayer - At the end of each match, players must maintain the final screen shot and receive confirmation from a referee - Halo Match Winner : The first player to achieve 15 kills will be the winner Halo Game Settings - Halo Maps : Wizard, Derelict, Chill Out, Battle Creek. Maps can be added by depending on national circumstances - Game Options: Slayer 1) Death bonus: no 2) Kill in order: no 3) Kill penalty: No 4) Kills to win: 15 5) Team play: No - Player Options 1) Number of lives: infinite 2) Maximum health: 100% 3) Shields: Yes 4) Respawn Time: 5 seconds 5) Respawn time growth: None 6) Odd man out: No 7) Invisible players: No 8) Suicide penalty: None
- Halo Item Options 1) Infinite grenades: No 2) Vehicle set: Warthog 3) Weapon set: Normal 4) Starting equipment: Custom - Indicator Options 1) Objectives indicator: Motion tracker 2) Other players on radar: No 3) Friend indicators on screen: No If any other problem occurs
-
If any intentional hardware reset and problem occurs, the referee may decide to end the match with the offending player losing by forfeit.
-
If any other problem occurs: Rematch if the two players conclude an agreement to have a rematch
-
Two warnings constitute being disqualified from the tournament.
These rules are the rules for the WCG 2004 Preliminary and can be subject to modification in the following aspects. - Use of most recent patch/version release of each official game within WCG committee's own discretion. - In-game settings and required factors necessitated by use of most recent patch/version release - Cheat Protection Program release and/or cheat protection functions. - Game settings and/or operations guidelines dictated by differences between online and offline tournaments. - Minor modifications can be made by the corresponding national organizer.
|