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HaloŽ (Xbox) - WCG Rules

haloHalo General

- Halo Competition Method : 1 vs. 1 
- Official Game Type : Slayer 
- At the end of each match, players must maintain the final screen shot and receive confirmation from a referee 
- Halo Match Winner : The first player to achieve 15 kills will be the winner  
 
Halo Game Settings
 
- Halo Maps : Wizard, Derelict, Chill Out, Battle Creek. Maps can be added by depending on national circumstances
- Game Options: Slayer
1) Death bonus: no
2) Kill in order: no
3) Kill penalty: No
4) Kills to win: 15
5) Team play: No 
- Player Options
1) Number of lives: infinite
2) Maximum health: 100%
3) Shields: Yes
4) Respawn Time: 5 seconds
5) Respawn time growth: None
6) Odd man out: No
7) Invisible players: No
8) Suicide penalty: None 

- Halo Item Options
1) Infinite grenades: No
2) Vehicle set: Warthog
3) Weapon set: Normal
4) Starting equipment: Custom 
- Indicator Options
1) Objectives indicator: Motion tracker
2) Other players on radar: No
3) Friend indicators on screen: No  
 
If any other problem occurs

  • If any intentional hardware reset and problem occurs, the referee may decide to end the match with the offending player losing by forfeit.
  • If any other problem occurs: Rematch if the two players conclude an agreement to have a rematch 
  • Two warnings constitute being disqualified from the tournament. 

These rules are the rules for the WCG 2004 Preliminary and can be subject to modification in the following aspects.
-  Use of most recent patch/version release of each official game within WCG committee's own discretion.
- In-game settings and required factors necessitated by use of most recent patch/version release 
- Cheat Protection Program release and/or cheat protection functions. 
- Game settings and/or operations guidelines dictated by differences between online and offline tournaments. 
- Minor modifications can be made by the corresponding national organizer.